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1. Need help with EvE on Xubuntu 13.10 - in Linux [original thread]
After Shok wrote: Now install i386 version video driver/driver libs. it does not matter under what version wine starts EVE. Eve is i386 and use i386 files version. Finally got it working! Had to edit /etc/ld.so.con.f/x86-64-linux-gnu_GL.conf...
- by Aurael Drakewing - at 2013.12.17 09:16:00
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2. Need help with EvE on Xubuntu 13.10 - in Linux [original thread]
After Shok wrote: https://wiki.debian.org/Multiarch/HOWTO Yes, I'm set up for multiarch: *****@prometheus:~$ dpkg --print-architecture amd64 *****@prometheus:~$ dpkg --print-foreign-architectures i386 However, the p11-kit:i386 package isn't...
- by Aurael Drakewing - at 2013.12.17 05:34:00
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3. Need help with EvE on Xubuntu 13.10 - in Linux [original thread]
Getting a bit further now...I had to manually extract the p11-kit-trust.so from the p11-kit deb and place it in the right directory. I did install the i386 libs when I installed the latest nVidia driver, or at least I told the install script to d...
- by Aurael Drakewing - at 2013.12.15 05:56:00
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4. Need help with EvE on Xubuntu 13.10 - in Linux [original thread]
@After Shok - OpenGL core profile shading language version string: 4.30 NVIDIA via Cg compiler OpenGL shading language version string: 4.40 NVIDIA via Cg compiler Hardware: nVidia 560M, drivers: 331.20 (current stable release) @Astecus - Tried t...
- by Aurael Drakewing - at 2013.12.14 10:14:00
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5. Need help with EvE on Xubuntu 13.10 - in Linux [original thread]
I'm having some major frustration getting EvE to run..I'm just coming back after a long absence, and I've switched over to Xubuntu as my primary OS in the interim. I know there are several folks here that have EvE running fine under various Linux ...
- by Aurael Drakewing - at 2013.12.13 08:31:00
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6. Sec Status to Hard to fix - in Warfare & Tactics [original thread]
Originally by: Le Skunk Edited by: Le Skunk on 03/01/2010 21:01:42 My figures (which may be in error) make it 346 mediocre 0.0 battleship kills will do you from -10 to +0.03 Or you can rat to -1.97 in 256 BS kills Can do the old tric...
- by Aurael Drakewing - at 2010.01.03 21:12:00
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7. Skill to decrease clone jump time. - in Skill Discussions [original thread]
I was just thinking of this last night, but instead of having a separate skill, why not add it on to the Infomorph Psychology skill? Currently, I know only a handful of people that have this trained to 4 or 5....granted, that may not be representa...
- by Aurael Drakewing - at 2010.01.03 20:17:00
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8. caldari t2 frig fits? - in Ships and Modules [original thread]
Originally by: Sidus Isaacs 1 friend with 1 web/scram does not help you against more then 1 opponent. And unless you are ganking noobs in belts (and in that case any fit will do) this is not good. What happens when your frind dies, then y...
- by Aurael Drakewing - at 2009.12.30 17:09:00
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9. caldari t2 frig fits? - in Ships and Modules [original thread]
Originally by: Sidus Isaacs Edited by: Sidus Isaacs on 30/12/2009 15:26:47 Originally by: Aurael Drakewing Originally by: Stuart Price your dps at 30km is largly irrelevant if you can not use a WD in that b rang...
- by Aurael Drakewing - at 2009.12.30 16:14:00
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10. caldari t2 frig fits? - in Ships and Modules [original thread]
Originally by: Stuart Price Edited by: Stuart Price on 30/12/2009 01:01:25 That's not a 'sniper' fit and in any case, the fit posted by myself and Sidus is better than that one in every possible way except range: > Better tracking &...
- by Aurael Drakewing - at 2009.12.30 15:14:00
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11. caldari t2 frig fits? - in Ships and Modules [original thread]
Originally by: Pokechan333 Edited by: Pokechan333 on 29/12/2009 19:41:59 What about a sniper Harpy? I heard those were pretty good. Opinions? Ask, and ye shall receive: [Harpy, Sniper] Tracking Enhancer II Magnetic Field Stabilizer...
- by Aurael Drakewing - at 2009.12.29 20:59:00
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12. missile velocity & explosion velocity....rediculous - in Ships and Modules [original thread]
Originally by: VB Sarge *snip* Here's an idea for you, but I'm not really sure if it's mine originally or I saw it somewhere else (props to the original author if it's the latter): Speed is, and should be, a viable tank. The problem i...
- by Aurael Drakewing - at 2008.01.04 04:06:00
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13. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
Edited by: Aurael Drakewing on 13/12/2007 03:34:39 Originally by: Vorketh Mordanil Originally by: Jawas I'm waaaaaay ahead of you there, I got a projector and watch Eve on the wall at a massive 125 inches. Talk about FULL immer...
- by Aurael Drakewing - at 2007.12.13 03:34:00
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14. Out of Curiosity: Unstoppable - in Ships and Modules [original thread]
Edited by: Aurael Drakewing on 27/11/2007 03:57:31 Originally by: Helen Hunts Expect to take losses. Expect to get nailed down, ransomed, podded, or even played with for 'sport'. EVE is NOT, repeat NOT, a friendly enviornment. Mistakes...
- by Aurael Drakewing - at 2007.11.27 03:57:00
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15. close range defences for larger ships - currently not so good - in Ships and Modules [original thread]
Originally by: Kadoes Khan I can think of a better name for those... smartbombs. Quite a few problems with using smartbombs for the task I've described and what this thread is about...here's a small list to get you started: 1) Fitting...
- by Aurael Drakewing - at 2007.11.23 07:12:00
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16. close range defences for larger ships - currently not so good - in Ships and Modules [original thread]
How about a compromise idea that hits 2 issues at once? Introduce a high-slot module, the "CIWS." Just like a damage control, you can only have a single one on active at a time. Absolute max range (any skills/other mods/etc) would be 5km at most....
- by Aurael Drakewing - at 2007.11.22 18:06:00
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17. 249.99km locking range - in Ships and Modules [original thread]
Originally by: Slaptastic The problem lies with fighting styles. CCP stated that 250+km fights are what they are staying away from. Example needed? - Proof? I've never seen any official stance from CCP stating this. If this is true, an...
- by Aurael Drakewing - at 2007.10.04 01:19:00
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18. Solo Caldari PVP Ships! - in Ships and Modules [original thread]
Edited by: Aurael Drakewing on 22/09/2007 02:43:52 Originally by: James Lyrus Caldari ships are not bad ships. The problem is, the place where they're strong - the midrange fight - just doesn't really exist in EVE PvP. I agree with...
- by Aurael Drakewing - at 2007.09.22 02:43:00
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19. Leave My Myrmidon Alone - in Ships and Modules [original thread]
Edited by: Aurael Drakewing on 22/09/2007 02:02:24 Originally by: Rastigan I really dont know how these graphs work, but heavy drone 2's do like 300 dps , and Heavy Ion t2 blasters w/faction antimatter do 0 dps at 14kms, so how did you...
- by Aurael Drakewing - at 2007.09.22 01:56:00
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20. Leave My Myrmidon Alone - in Ships and Modules [original thread]
Originally by: Jack Icegaard You are doing the usual trick of discussing balance from charts of max potential dps, comparing apples with oranges, and not considering other factors. What is really interesting is how much of your potential d...
- by Aurael Drakewing - at 2007.09.22 01:32:00
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